
We press the button at the base of the star monument, place all the collected stars - a stone structure rises upward, at the four corners of which there are stone wheels with symbols. We click on the saw, we collect three stars from the bottom. We pay attention to box 1, tied to the boat in which Milton is sitting. We click twice on the boat, we force the pilot to swim to the niche, from which the nose of the saw-fish 2 sharpens. Press the button on the wall of the base of the lighthouse, move the levers - the aquarium moves out. We move the upper lever to the right - we see how three stars move to the upper window on the right. Move down the lever on the right - the stars are visible in the lower right window. Move the lower lever to the left and press the button on the left side. We take away three stars. To get the rest of the stars, you need to complete additional steps. Note . The process of collecting Stars is quite simple - we open the map, look where the Stars are marked on it, close it and look in that place. Using the map, we collect stars - some of the stars are open, and some are hidden in chests or hiding in shells or under fishes. We select PHOTO 2 lying near the star monument. In one of the boats on land near the hut we find STAR MAP 1. Click on the segments of obelisk 2 to collect the drawing. We turn the lever to the right, we automatically move to the opened window. We receive from D.A.V.I.D. SPHERE 2. Press the red button 1 until the scale is completely filled. Turn the opened wheel 2. Move aside the shield knocked down by the monster. We consistently move the emerging levers, press the buttons. Pay attention to the clue on the third column. We expose the symbols we saw on the column in the center, we take SPHERE 1 from under the opened glass dome.ĭAVID. talks about the emerging sea monster. The curtain opens on the second window. DAVID. asks to open the rest of the windows.

Press the buttons in order from top to bottom: 3, 2, 4, 1. The curtain protecting the panoramic viewport opens and Milton is approached by the robot D.A.V.I.D., stuck in an underwater laboratory. Press red button 1 on the roof of the underwater laboratory. Rotate the extended steering wheel 2. We notice a structure that will require a blue keyįirst, let's enter the portal of movement. Open the map, let's look at the locations of the stars.Įxamining the areas, we find the seven missing STARS. Press the button under the Star Monument, click LMB on the SPHERE that appears. From the structure on the left we take the STAR MAP 3 - with its help you can now find the stars. Press the button in front of Star Monument 1 - several stars are missing. We notice how the gates opened in two buildings. To the right of the structure on the right we select PHOTO 2. First Milton should look at the Star Monument, where useful things are found. Herman explains that it will be possible to move to the next island, only when all the spheres on this island are collected. We click LMB on the SPHERE above Herman, to open the spherical gates, with which you can move between the islands. We click the wheels on the left and right, selecting the drawing of the half triangles.Ī ray bursts out of the structure, and the gate opens. The old turtle Herman gets out. He agrees to help Milton return home as a token of gratitude for waking him up after 563 years. We lower the lever, and automatically return to the main facade. Move the slider to the right, press both buttons at the top.

Press the red button, move the slider that appears on the right. Look at the back of the structure - hold down the RMB and pull the mouse to the side.

Move your view to the left - press the A key, or hold down the LMB and drag the mouse to the side.

On the left side, a structure is emerging out from under the ground. We move the slabs with the symbols, to ultimately place them in the places marked with the same symbols - move the cursor over the slab, hold down the LMB and drag the slab to the side.
#RELIC MONUMENT DOWN IN BERMUDA HOW TO#
Pilot Milton's plane crashes over Bermuda. Thirty years later, we find a puzzled pilot on a desert island - he doesn't know how to solve the puzzle. The progress made in the game is saved automatically. Is opened by clicking LMB on the icon in the upper left corner or by pressing the Esc key. You'll find a simplified set of settings.
